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Cellular Automata

LifeBoxAn interactive Game of LifeThe central 40-by-40 grid is the automata universe. Each cell can have one of eight states, from zero through seven, indicated by shades of yellow, orange, and red. Dark gray is a zero-state or "dead" cell. When the applet is stopped, you can click o
Java CA AppletSelf Reproducing CA LoopsA Java applet demonstrating some self-replicating and evolving patterns i.e. artificial primitive life-forms:
Conway's game of LifeAn interactive Game of LifeFor a better look at the capabilities of this Game of Life, go to the interactive version listed above. It's pretty easy to use - just drag the mouse across the field, or click it, to set the cells, and then click 'start' to see what happens. This im
LifeAppAn interactive Game of LifeAn interactive Game of Life
JcaToi - CA + TOIA Text-oriented interactive CA applethis Cellular Automata applet uses the classic Conway's Game of Life rules. However, the CA world (implemented here as an arbitrary background picture) is shared by two parallel, independent, ovelapping CA's. It is an interactive applet, where contro
Wica HomepageWeb Interactive Cellular AutomataW.I.C.A., the "Web Interactive Cellular Automaton" is a CA-based kinetic art idea developed by Luigi Pagliarini and Ariel Dolan. This Cellular Automata applet uses the classic Conway's Game of Life rules. However, the CA world (implemented here as an
Cellular automataAndreas Ehrencrona's CA Page #1Life might look like a mathematical game, but it lives up to its ambitious name. Cellular automata could reveal a lot about how the universe works and maybe even about how life began.
Cellular automataAndreas Ehrencrona's CA Page #2Andreas Ehrencrona's CA Page #2
Art & LifeInteractive Java CA Art Appletartificial lifeform simulacrums emulated with rule-based semi-random automatons and externally activated by applying sporadic mouse dragging action .
CA and the Edge of ChaosCA and the Edge of ChaosCA and the Edge of Chaos
Cellular ProgrammingEvolution of Parallel Cellular MachinesNatural evolution has "created" many systems in which the actions of simple, locally-interacting components give rise to coordinated global information processing. Insect colonies, cellular assemblies, the retina, and the immune system, have all been
Conway's Game of LifeJava applet with Life patterns collectionA Java applet that displays a collection of the greatest patterns ever created in Conway's Game of Life.
Exploring EmergenceAn Active-Essay CA TutorialIn this essay, we will explore the idea of emergence. We will examine how objects and patterns can arise from simple interactions in ways that are surprising and counter-intuitive. We will present examples with simple squares that turn on and off, bu
Game of Life (Java)Game of Life (Java)Game of Life (Java)
Conway's Game of LifeConway's Game of LifeThis is not really a game. It is an implementation of a cellular automata that John Conway chose to call "The Game of Life." It simulates the birth, death, etc., of organisms based on certain rules. If you like Tetris, you might find this amusing. If
Life in JavaGame of Life in JavaThe Game of Life provides an excellent source of Java demos and you may wish to skip directly to the following: Animated pattern archive Still-life generator (source now available) Alan Hensel's fast and powerful Life applet However, I encourage you
Life Pattern CatalogA downloadable catalog of Life patternsThis catalog presents Life patterns in several different forms: as gif images, as Java animations for those browsers that support it, and as ascii text files in a format that many Life implementations can interpret and run. Patterns are cross-referen
M2M game of LIFEGame of Life in M2MThis is an M2M implementation of the John Conway's Game of Life - a new cell is born when there are 3 live neighbors, cell stays alive when surrounded by 2 or 3 live cells and dies of solitude or overpopulation in other cases.
Paul's Page of LifeLife Patterns, Programs, and LinksThis page now contains descriptions of files I have made available for ftp, links to Life resources available elsewhere on the Internet, new results and patterns not archived elsewhere, and a browsable hypertext catalog of Alan Hensel's archive of Li
Random Still Life GeneratorRandom Still Life GeneratorThis applet is an experimental toy intended to build your intuition about still lifes. You can also use it to generate new still lifes. It uses a random iterative process to modify the pattern to make it satisfy the rules above. The results of this p
Java-Animated Life ArchiveJava-Animated Life ArchiveThe primary data structure is a list of live cell coordinates in row-major order. That is, cells are ordered top to bottom, and then left to right for cells on the same row. A cell is stored as an int, with coordinates packed into bit fields. The sig
Cellsimgeneral purpose CA simulationCellsim is a general purpose cellular automata simulation system by David Hiebeler (hiebeler@santafe.edu) and Chris Langton (cgl@alife.santafe.edu).
Universal ConstructorJohn von Neumann Universal ConstructorThe universal constructor of John von Neumann is an extension of the logical concept of universal computing machine. In the cellular environment proposed by von Neumann both computing and constructive universality can be achieved. Von Neumann proved
SDSR LoopStructurally Dissolvable SRLoopThe "Structurally Dissolvable Self-Reproducing (SDSR) loop" is an improved version of Langton's self-reproducing (SR) loop. It is provided with the ability to dissolve its own structure, as well as to reproduce itself. Owing to this ability, it can d
GUSTTools for Ecological SimulationsInteractive Tools for Ecological and Epidemiological Simulations. The Parallel Tools for Ecological Simulation group has developed a tool which runs an interactive version of the Szymanski-Caraco cellular automata model described in our publications
Paul's CA pageCellular Automata ArtCellular Automata art exhibition with twelve different CA rules


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Ariel Dolan
aridolan@netvision.net.il
Tel. 972-3-7526264
Fax. 972-3-5752173